Working at an escape room is an interesting experience, since you never know what you might be doing. Since everyone hired has a range of skills, one day you might be working on coding a program to make sure the lights turn on after a puzzle is solved, while another you might be working on the backstory of a room. You could work with cables, making sure they're all the right length and can carry electric currents, or work on cleaning. Sometimes, when a new room is being put together, you might even be tasked with helping to make props, or testing a room's puzzles to make sure they work as intended. Plus there's brainstorming for what all goes into a room, where early on a room's theme can change while it's still in the conceptual stages. There's also claning, brainstorming, and restocking supplies when business is slow.

While I hesitate to call any role more important than any other in this business, I will remark that when one plays the role of game master, their job is essentially to make sure that all the hard work that went into making a room wasn't all for nothing. As a game master, one has to keep track of what the players are doing in the room, check their progress, and make sure they don't break anything. There's also having to supply hints relevan to where they are in the room when they ask for hints.  You also have to make sure that they aren't breaking any rules, and to be patient enough to watch people completely misinterpret a clue and to keep oneself calm when they ask for a hint. Just because the solution is obvious to a game master doesn't mean it will be obvious to the players, after all. Then there's the occasional troubleshooting when something breaks in a room, or an important part of a puzzle wound up removed by a previous group. If someone breaks something in the middle of a game, and that something is important to the room, then the game master will either send a coworker in to fix it, or go in and have someone else take over their role.

In short, I would say that working at an Escape Room is a very fulfilling job.

Escape Rooms are an interesting exprience. Typically, an escape room drops you into a specific scenario, be it solving a murder or finding a hidden treasure, that must be resolved within a time limit. And as the name indicates, this scenario often involves being trapped in a specific location until either time runs out or the players escape. An Escape Room is, in essence, a puzzle with a story, a story whose outcome depends on whether or not the player or group of players can solve the puzzle before it's too late. There is usuallly an in story reason for the time limit, be it a ticking time-bomb or a procedural patrol. Most of the fun of the escape room comes from the thrill of trying to find all the clues, figure out how the riddles piece together, and the ever-impending sense of doom that the time limit provides. It can be a stressful experience alone, but fun with the right-sized group.

A good escape room has a story beyond "you're in this room and have to get out". Typically the scenario has some sort of explanation as to why you're in the room and what will happen o you or some other character in the story if you don't solve the issue in time. That's why the experience is best with multiple people bouncing ideas off each other. With multiple ideas bouncing around and getting tested, multiple tasks can be achieved in under half the time it would take only one person. At the same time though, multiple minds doesn't mean that everyone will always see all the clues.

In some cases it's even possible to feel like you're stepping into a whole new location, such as a house in London or a submarine thousands of miles underwater. Both rooms present very different feels to them. Even the stakes in the stories vary, where failing one room simply means a case goes unsolved while failing another means that your character in the story suffocated in a metal tub deep under water, never to see the light of day again. This means that, even though I, the player, was never in any real danger, there was an ever-present feeling of tension regarding whether or not I'd actually succeed. Which makes success into an incredibly satisfying moment, especially when the clock is ticking down the last few minutes.

Granted, I can only say so much about these rooms without spoiling the experience, since these rooms are best experienced with a fresh pair of eys and some friends. So find one that appeals to you and give it a try. You'll likely be glad you did.

Alice's White Rabbit Rescue is a challenging and fun escape room. Based off the classic story by Lewis Carol, the room primarily consists of two parts, the smaller and more straightforeward London apartment, and the spacious yet more vague Wonderland. The plot is simple, the White Rabbit is in trouble, and the Player has to find and follow clues left behind by Alice to figure out how to save him. Teamwork is essential to solve this puzzle, as Wonderland runs on insaniy, which will require Players to think out of the box just to find a way out. That said, the metaphorical pieces in the puzzle do fit together, as none of the solutions to the puzzles felt illogical. They all made sense in the context of the room, especially when everything clicks together. There are some cases where you'll find the hint before you realize it's a hint, then stumble upon the puzzle it's needed to solve. The fact that the White Rabbit will sometimes chime in to remind you of his impending doom helps add to the charm while also reminding you that you are on a time limit and can't waste too much time on a single puzzle. All in all, I'd consider this to be a fun adventure, especially for fans of the original novel.

When looking for a local Haunted House or Escape Room while traveling, I found lots of websites attempting to keep up with current listings. Haunted Houses and Escape Rooms usually have seasonal or evening operational hours. Some are open just for a few months, others are open year round. Most of these entities don’t keep their websites up to date after the season concludes. It is good to have a few listing websites bookmarked to quickly find a regional business. While traveling to different cities for business, I find visiting the occasional haunt or escape room with co-workers builds relationships with team members. Many co-workers have never experienced either type thrill.

One listing site that stands out is the The Scare Factor, a review website for Haunted Houses and Escape Rooms. They seem to keep up to date information and have a wide range of listings to help you find the most popular and also the most obscure attractions.It has a reputable website reputation, as these types of sites go. It is worth bookmarking this site for future reference.